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Question by silwalanish · Jun 03, 2017 at 11:34 AM · c#unity 5rigidbodyinputcollision detection

Collision Not Working

My player a rigid body controlled using Input is not colliding with an enemy when no keys are pressed. When no keys are pressed enemy simply goes through the player without collision.

The OnCollisionEnter methods only gets called when I'm pressing a key in keyboard:

 void OnCollisionEnter(Collision other)
 {
     if (other.collider.tag == "enemy") {
         Die ();
     }    
 }

Player Collision Settings:alt text

Enemy Collision Settings: alt text

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avatar image TanselAltinel · Jun 07, 2017 at 09:41 AM 0
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Images are not visible?

avatar image Garazbolg · Jun 07, 2017 at 11:01 AM 0
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We can't see your image, but i think i can guess what your problem is : Do you enemies have rigidbodies or are you moving them with their transform. Because the Physics engine only calculate collisions for rigidbodies, so if you rigidbody doesn't move it shouldn't collide with anything other then an incom$$anonymous$$g rigidbody (wich will wake him up).

Any $$anonymous$$OVING Object that should collide with another collider should have a rigidbody.

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Answer by hexagonius · Jun 07, 2017 at 02:49 PM

Move EVERY RIGIDBODY that needs to be moved in FixedUpdate. Use either MovePosition on kinematic Rigidbodies, or change their velocity if not. Any other way bypasses the physics engine.

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