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How do you get pre-rendered stereo 360 video into Unity to deploy in VR?
I’ve been looking everywhere for a solution to this problem and I’m hoping someone has a solution, or at worst, a definitive “nope, it can’t be done”.
Suppose that I have pre-rendered stereo video footage either as a T/B or SBS… is it possible to bring these assets into Unity 5+ and then create a UX that allows for the playback of different clips within VR for DK/GearVR/Cardboard/Whatever? Essentially, i’m trying to recreate something similar to the VRSE app for the GearVR. Ideally it’s an experience where the POV is like a 360 Stereo Video Skybox with a menu system to trigger other videos within the same environment.
Anyone have any advice?
Note: I've also asked this question on the Oculus forum: https://forums.oculus.com/viewtopic.php?f=33&t=23958
Answer by sarith · Jun 17, 2015 at 03:39 PM
This is totally doable - I'm working on something very similar. Note that it'll take at least an intermediate level of programming experience as you'll be dynamically loading and unloading streaming data assets, along with (what sounds like) a fairly involved UI.