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               Question by 
               GeekURLant · Feb 10, 2011 at 06:59 PM · 
                texturemeshwithouthollow  
              
 
              rendering hollow mesh ?
Hi,
I've just tried to import a .blend and it's rendering a hollow mesh like this in game : The mesh is always fronting the camera ! of if a weird position, whatever the camera position is...

Am i missing something ? I use a quit random shader from another object (the character besides him)
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              I don't see what the problem with the mesh is... Something u might want to try is to export ur blend model as another file type (under export) I personally always export as 3ds
i dont know about .blend files but did you check for flipped normals?
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