Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Sentience · Aug 19, 2015 at 08:17 AM · c#transformpositionmodellerp

Why does object lerp to above the object it is lerping to?

I have an object which two other objects lerp to and face. The goal is for the two objects to go to the target object and then disappear when they touch it. One object goes to the object, facing right at it and disappears when it touches it. The other goes above it and sort of slowly circles around it. All of the objects have colliders and the two that are moving are rigidbodies. The scripts for the two moving objects are identical (other than variable names and such). However, they have different models. Also when I line the two objects up at what would seem to be the same height their heights are very different. I use c#

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Owen-Reynolds · Aug 19, 2015 at 03:16 PM

"...have colliders and the two that are moving are rigidbodies."

Active rigidbodies means the physics system is also moving them. It's probably seeing a collision and popping them away. Turn off, or remove the rigidbodies, and check. Usually, moving objects by hand, and telling the Physics system to also move them, will result in weirdness of some sort.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Sentience · Aug 19, 2015 at 06:52 PM 0
Share

Tried deleting the rigidbodies on both moving objects, but the same exact thing is still happening. Also, to give further information, the objects are kinematic rigidbodies.

avatar image Owen-Reynolds · Aug 19, 2015 at 07:36 PM 0
Share

Sounds like you're still learning the system (a kinematic rigidbody is turned off.) There's probably some other stuff that you didn't say which is messing you up, or the math is just wrong, etc... .

The standard thing to do is make more tests. $$anonymous$$ove just the problem object, and see if it messes up. $$anonymous$$eep making changes and testing until you find the one thing which causes it. If something isn't working the way it seems it should, read more about it and set up a new scene to test that... .

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Lerp to where the target was x seconds ago? 0 Answers

Obtaining the relative size of a Models body part 1 Answer

How do I check if an Object isn't moving? (C#) 1 Answer

C# round transform.position floats to .5 2 Answers

Freeze transform.rotation.x 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges