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Answer by UnityCoach · Jan 24, 2017 at 09:53 PM
It is possible yes. The question is : what makes the object move in the first place? It's always better to act on the cause than on the consequences.
If your object is using a RigidBody, you can change the RigidBody properties so that it doesn't move, such as isKinematic = true
, or velocity = Vector3.zero
.
If your object is under the influence of a script, then disable that other script, or modify it so that it doesn't change the object's position under further notice.