Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by minisurma · May 23, 2015 at 03:59 PM · javascriptnetworkingnetworkclientstreaming

Is it possible to send whole bytearray at once? JS

Hi. Currently I have client, that creates TcpClient and using TcpClient.Connect() creates a connection to server and finally NetworkStream using client.getStream();

 private function ThreadListener(){
 var client = new TcpClient();
 var port = 66948;
 
 try{
     client.Connect(IPEndPoint(IPAddress.Parse("127.0.0.1"), port));
     
     ns = client.GetStream();
             /*.
               .
               .*/
 }
 catch (InvOpEx : InvalidOperationException) {
     Debug.Log("TCP exception: " + InvOpEx.Message);
 }
       
 catch (SockEx : SocketException) {
     Debug.Log("Socket exception: " + SockEx.Message);
 }
 finally {
     if(ns != null)
           ns.Close();
     client.Close();
 }
 }

After NetworkStream is made, I can transfer byte arrays over it, one byte at a time using:

 var bytes : byte[] = System.Text.Encoding.ASCII.GetBytes("String to bytes");
 if(ns.CanWrite){
     ns.Write(bytes, 0, bytes.Length);
 }

However, when using Java server, it receives the String one byte at a time when using:

 Socket.getOutputStream();

I'm wondering, do I have to make edits to my server side or is there anyway to make NetworkStream send whole bytearray at once, instead of one byte at a time?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Very Confused on Networking HLAPI Practices 1 Answer

Do i need to have 2 seperate apps communicating for server/client relationship? 2 Answers

"Trying to send command for object without authority" warning but the object is the localPlayer 1 Answer

All players number in Network 1 Answer

Question regarding Server-Client approach in Unity 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges