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Question by uraniumbathtub · Dec 27, 2011 at 11:59 AM · networkingmultiplayernetworkserverclient

Do i need to have 2 seperate apps communicating for server/client relationship?

I'm just trying to see if I understand this correctly, and this will greatly help me visualize the process ahead of me. In order to create a game with a central server, and distributed clients... Im guessing id need to design 2 seperate unity projects with completely different builds that somehow interact with each other.

I'm just wanting to know if this is correct, thanks!

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avatar image uraniumbathtub · Jan 01, 2012 at 04:40 AM -1
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wtf guys srsly answer me

avatar image syclamoth · Jan 01, 2012 at 05:03 AM 2
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Good job there with the imperative mode! Do you expect people to answer you because you order them to?

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Answer by syclamoth · Jan 01, 2012 at 05:03 AM

Short answer-

No. There is absolutely no reason why you would have to create two different projects.

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Answer by uraniumbathtub · Jan 01, 2012 at 04:39 AM

wtf guys srsly

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avatar image syclamoth · Jan 01, 2012 at 05:02 AM 1
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This isn't even a good bump.

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Answer by UScripter · Jan 24, 2015 at 01:52 PM

No you can do whatever you want: (Making two separate projects/Making one project for server and client)

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