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Question by Zitoox · Nov 08, 2016 at 04:43 PM · c#animationanimatornot workingplay

Animation doesn't play

I have a shotgun shooting animation, but i can't get it to play. Here is my Animator component: alt text Now here is my script:

 using UnityEngine;
 using System.Collections;
 
 [RequireComponent(typeof(AudioSource))]
 public class AimSys : MonoBehaviour
 {
     bool Click = false;
     bool target = false;
 
     public float fireRate = 0.5F;
     private float nextFire = 0.0F;
     public GameObject Flash;
     public Animator anim;
 
 
     void Update()
     {
         nextFire -= Time.deltaTime;
 
         if (Input.GetButton("Fire1") && target && nextFire <= 0)
         {
             anim.SetTrigger("Shoot");
             AudioSource audio = GetComponent<AudioSource>();
             audio.Play();
             Flash.SetActive(true);
             Debug.Log("Target Hit!");
             nextFire = fireRate;
         }
     }
 
     void OnCollisionEnter(Collision collision)
     {
         {
             if (collision.gameObject.tag == "Enemy")
                 target = true;
         }
     }
 
     void OnCollisionExit(Collision collision)
     {
         {
             if (collision.gameObject.tag == "Enemy")
                 target = false;
             Flash.SetActive(false);
         }
     }
 }
 

What i want to do, is when the player click with the left mouse button (fire1), some effects are displayed such as sound effect and image effect, BUT ALSO i want my shooting animation to be played. The problem is that nothing happens! I didn't get any error, but still my animation just doesn't play. Could someone help me here?

animator.png (44.2 kB)
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Answer by Sergio7888 · Nov 08, 2016 at 06:24 PM

you need set the value of anim in Start or Awake.

void Start(){
    anim=GetComponent<AudioSource>();
}
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avatar image Sergio7888 · Nov 08, 2016 at 06:30 PM 0
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I also recommend make the audio a class field and set it in the start, you are setting it in update which is more expensive.

avatar image Zitoox Sergio7888 · Nov 08, 2016 at 07:28 PM 0
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It is working, thanks! I can't believe i literally made a perfect animation in the exact time of my shooting audio just by hearing it. Anyway, thanks again!

Oh, by the way, i am beggining to use C# so i am kinda lost right now. I am going to update things to get more performance and make the game more smooth, but for now i am focusing on just making it work.

avatar image Namey5 · Nov 09, 2016 at 05:11 AM 0
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Would it not be an animator, rather than an audio source? Also, there seems to be someone down voting without justification.

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