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Play a animation on an action?
I have looked for a solution on google and had no luck, but it does not seem all that hard to do. All I want is for when the position of my object is equal to a position, to play an animation. Here is my script:
using UnityEngine; using System.Collections;
public class Obstacles : MonoBehaviour { public float ResetPosition; public float OffScreen; public float Max = 3f; public float Min = -4.36f; public float YMax; public float YMin; public float XMin; public float XMax; public bool PlayAnimation;
// Use this for initialization
void Start () {
PlayAnimation = false;
}
// Update is called once per frame
void Update () {
this.transform.Translate (-Vector3.right * 6 * Time.deltaTime);
Debug.Log("Moving");
if (this.transform.position.x < OffScreen) {
Vector3 NewPos = new Vector3(Random.Range(XMin,XMax), Random.Range (Min,Max));;
this.transform.position = NewPos;
PlayAnimation = true;
Debug.Log("is offScreen");
}
if (PlayAnimation == true) {
//play animation here
}
}
}
Answer by sas_88 · May 13, 2015 at 08:22 AM
Update is called every frame when playAnimation set true the animation starts play.
In ur script u have not reset playAnimation after it became true,so animation starts playing every frame . so change the script as
if (PlayAnimation == true)
{
//play animation here
PlayAnimation=false;
}
Thank You, but that is not my problem. $$anonymous$$y problem is that I want to play a specific animation at that time, like a c# of animation.Play("ExplodeAnimation").
Try this you will get relevant solution,
Assets....>Import package....>Character
Import characters in Standard Asset folder and go through ThirdPersonController script.
If character doesnot exist in Import pacakage,download installer from the link and install
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