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Question by baha_z · May 16, 2015 at 03:50 AM · rigidbodyunity5unity4

Logic errors making an unity4 project in unity5

I'm very new with unity and this is my first complete project with scripting involved, I decided to follow this tutorial https://unity3d.com/es/learn/tutorials/modules/beginner/live-training-archive/making-angry-birds-style-game to make an angry birds style game but its oriented to Unity 4 and I'm using unity 5 so in lines of code like this one

if (!rigidbody2D.isKinematic && preVelocity.sqrMagnitude > rigidbody2D.velocity.sqrMagnitude) { Destroy(spring); rigidbody2D.velocity = preVelocity; }

I had to change it to GetComponent() as GameObject.rigidbody has been deprecated, so i chaged it to

if (!GetComponent().isKinematic && preVelocity.sqrMagnitude > GetComponent().velocity.sqrMagnitude) { Destroy(spring); GetComponent().velocity = preVelocity; }

but my game makes all kind of crazy stuff and I dont have any idea why. I follow the tutorial step by step and I only make changes in the scripting that used the rigigbody2D component so it should work right? please help

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Answer by yashpal · May 16, 2015 at 05:52 AM

hello @baha_z,

you can make new variable and than assign it rigidbody component.

 Rigidbody2D rigidbody2D = GetComponent<rigidbody2D>();
 
 
 if (!rigidbody2D.isKinematic && preVelocity.sqrMagnitude > rigidbody2D.velocity.sqrMagnitude) { Destroy(spring); rigidbody2D.velocity = preVelocity; }

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avatar image baha_z · May 17, 2015 at 10:11 PM 0
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Well that do it! Thank you so much

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