- Home /
Help! CRASH in Unity 4.1.2 where 3.5.6 works fine (ContactMessage::onContactNotify)
Hi
I am stuck in a problem with a crash while enabling/disabling rigidbody's useGravity and isKinematic properly.
I am badly before to solve this issue but not lucky enough.
I had already posted a lot detailed description of the crash, steps to re-produce and also my code to check, if I am doing something wrong.
PLEASE check the below link to get the description and code.
Please help!
Thanks
-liven
-------:) FINALLY CRASH FIXED :) ------
Hi all, if anybody else here facing the same kind of crash issue in Unity 4.x,
then do just a simple thing. Remove or comment-out the below line from the Default Trackable EvenHandler .CS
// Disable colliders
foreach (Collider component in colliderComponents)
{
component.enabled = false;
}
this FIXED the unity 4.x CRASH issue in my case.
I Will also post my game link here once it is uploaded.
Big Thanks to 'NalinS' (Vuforia-AR $$anonymous$$oderator) ;)
-Liven (ashish)
Your answer
![](https://koobas.hobune.stream/wayback/20220613100622im_/https://answers.unity.com/themes/thub/images/avi.jpg)