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Question by ...liven... · Apr 19, 2013 at 08:00 AM · rigidbodycrashvuforiaunity4

Help! CRASH in Unity 4.1.2 where 3.5.6 works fine (ContactMessage::onContactNotify)

Hi

I am stuck in a problem with a crash while enabling/disabling rigidbody's useGravity and isKinematic properly.

I am badly before to solve this issue but not lucky enough.

I had already posted a lot detailed description of the crash, steps to re-produce and also my code to check, if I am doing something wrong.

PLEASE check the below link to get the description and code.

http://forum.unity3d.com/threads/178923-CRASH-in-Unity-4-1-2-where-3-5-6-works-fine-%28ContactMessage-onContactNotify%29?p=1223505#post1223505

Please help!

Thanks

-liven

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avatar image ...liven... · Apr 20, 2013 at 02:45 PM 0
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hi all, any guess about this issue??

avatar image ...liven... · Apr 22, 2013 at 08:00 AM 0
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-------:) FINALLY CRASH FIXED :) ------

Hi all, if anybody else here facing the same kind of crash issue in Unity 4.x,

then do just a simple thing. Remove or comment-out the below line from the Default Trackable EvenHandler .CS

// Disable colliders

foreach (Collider component in colliderComponents)

{

component.enabled = false;

}

this FIXED the unity 4.x CRASH issue in my case.

I Will also post my game link here once it is uploaded.

Big Thanks to 'NalinS' (Vuforia-AR $$anonymous$$oderator) ;)

-Liven (ashish)

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