Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by jmk4411 · Sep 11, 2017 at 06:56 PM · performancescalefilesize

Does scale matter?

Do the scale of the GameObjects, including lights and meshes, (and, in conjunction, all other calculations) affect the performance of computations, compilations, and/or gameplay? Also what about file size?

For example, if I made a scene in 1/10th of the scale of the standard Scale unit, would it be easier for the computer to run between compilation, computation, and gameplay?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Vicarian · Sep 11, 2017 at 08:00 PM 0
Share

Off the cuff, without doing much experimentation and just applying a bit of common sense, I'd say no. The scale doesn't affect the number of faces and vertexes in a scene. Nor does it affect the number of lines of code executed during a frame. Therefore, rendering time and computation times are unaffected. Using a known scale and working from that just affects design decisions. A space game, for instance, might use 1 unit equaling a light year or AU, and adjust physics values accordingly. As far as file size is concerned, your file size might actually increase, because a Scene file is basically just a flat text document. Adding all those decimal points and precision values will cause more information to be written to the file, though the difference likely will be negligible.

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Bunny83 · Sep 11, 2017 at 08:04 PM

In terms of performance and file size there's no difference whatsoever. However it can have effects (most the time negative).

For example the physics system is designed for 1 unit == 1 meter. If the scale gets too small the collision detection might have trouble to properly detect collsions as any hardcoded epsilon values can't be changed,

On the other hand if the scale gets too large, position values get more and more inaccurate the further away you get from the world origin.

What's the reason why you scaled everything down? It just makes navigating the scene view more difficult. You can accelerate your movement in the scene view but you can't really slow it down.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image jmk4411 · Sep 18, 2017 at 02:00 PM 0
Share

I didn't actually do it. I was just wondering just so I knew if that were an option.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

88 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Removing scale curves from animation 1 Answer

Model scale 1 Answer

To what limit can Unity scale? 1 Answer

Texturing Large Objects 0 Answers

Are there any implications of bad performance with large scale? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges