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Question by The_Unity_Game_Developer · Jan 05, 2016 at 06:48 PM · c#animatorcontrollerruntime

Animation Runtime Controller - Change through code? C#

I want to have a store system in my game, and with the system I'm creating it requires a new animation controller on the player. For some reason I can't seem to make it work. Here is the code (C#):

 if (PlayerPrefs.GetInt ("Current Player") == 0) {
         anim.runtimeAnimatorController = Resources.Load ("Animations/Player.controller") as RuntimeAnimatorController;
         }
 if (PlayerPrefs.GetInt ("Current Player") == 1) {
         anim.runtimeAnimatorController = Resources.Load ("Animations/GreenPlayerController.controller") as RuntimeAnimatorController;
         }


I don't understand what is going wrong with this. I get no errors, but it does say that the Runtime Controller is empty so I know something is happening. Also I have checked to make sure the PlayerPref is working correctly and it is. I've searched everywhere but I can't find anything.

Thanks in advance!

Any extra information will be given when asked for.

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avatar image Masterio · Jan 05, 2016 at 06:54 PM 0
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  1. Check the 'anim' variable: is it correctly handled for Animator?

  2. Check if you are keep all your Animations folder like: 'Assets/Resources/Animations/.,,' .

avatar image The_Unity_Game_Developer Masterio · Jan 05, 2016 at 07:48 PM 0
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Is it ok if the Animations folder is on it's own? like in the root Assets folder? Because I thought it just needed the path to the Animations folder, so it didn't matter if it was in the Resources folder.

avatar image Denvery The_Unity_Game_Developer · Jan 05, 2016 at 08:43 PM 0
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when you use Resources.Load(...) statement, files must be in Assets/Resources folder. In your case - Assets/Resources/Animations/

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