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Question by
kofe · Feb 09, 2018 at 07:12 AM ·
c#editoranimatorcontroller
Is it possible to save AnimatorOverrideController via script somehow?
I tried to find some information about this question, but not succeed. So is it possible to save override controller similar to AnimatorContoller?`UnityEditor.Animations.AnimatorController.CreateAnimatorControllerAtPath("Assets/Mecanim/StateMachineTransitions.controller");`
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