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blurry PNG assets in unity,
the rims you see is blurry please help!
pixel per unit 100 ,filter mode to point, max size 8192, compression high quality
Rim was created in blender. i rendered it changed it to png from Photoshop
please help what can i do to get a good quality for the rims ,
Hi @ThanksUnity1,
Is your texture used as a sprite & enlarged in your scene (i.e. texture is smaller than what is displayed and set to Clamp wrap mode) ? If so, you can define edges in the texture setting so that only part of the texture is enlarged
Answer by Parokonnyy · Aug 25, 2019 at 08:06 AM
Maybe, it will be helpful for you:
Try to import a texture to unity again
Set the compression to 'none'
Try different resize algorithms
Try different texture types
Check UVs
Answer by ThanksUnity1 · Aug 28, 2019 at 05:07 AM
@Parokonnyy i tried everything on the settings still shows blurry. picture format is png i don't whats going on but it's frustrating.
any ideas
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