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Question by ExtremePowers · Oct 23, 2014 at 04:21 PM · colorassetpng

Create .png asset

Can anybody help check whats wrong with my code, the error given is: Could not create texture from Assets/Textures/1x1 0,0,0.png: File could not be read

EDIT: Got it working, changed the code below. (This is a editor only script)

 void CreateColorPicture(Color color) {
     Texture2D tex = new Texture2D(1,1);
     tex.SetPixel (1, 1, color);
     tex.Apply();
     
     if(!Directory.Exists(Application.dataPath+"/Textures/")) {
         Directory.CreateDirectory(Application.dataPath+"/Textures/");
     }

     byte[] bytes = tex.EncodeToPNG();
     DestroyImmediate(tex);
     File.WriteAllBytes (Application.dataPath + "/Textures/1x1 "+(color.r * 255).ToString()+","+(color.g * 255).ToString()+","+(color.b * 255).ToString()+".png", bytes);
 }

It is meant to create a 1x1 picture with the given color.

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Answer by Eric5h5 · Oct 23, 2014 at 04:30 PM

That's not a .png, it's a Texture2D. Unity does not use .png, .jpg, or any other format like that. As the docs for CreateAsset say: "You must ensure that the path uses a supported extension ('.mat' for materials, '.cubemap' for cubemaps, '.GUISkin' for skins, '.anim' for animations and '.asset' for arbitrary other assets.)"

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avatar image ExtremePowers · Oct 23, 2014 at 05:34 PM 0
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@Eric5h5 Is there a way to get the path to the assets folder?

EDIT: Nvm

avatar image Jason-Li644 · Jun 12, 2016 at 04:47 PM 0
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what is "ensure that the path uses a supported extension" mean what I need to do?

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