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Question by charles01 · May 20, 2015 at 09:05 AM · unity5cloth

Cloth collision with instantiated player

Hey, am using the cloth physic to make a curtain and i want a collision between the player and curtain because i don't want the curtain to be going through the player but my player is being instantiated at the start of the game so i can't drag the player to the Capsule collider on the Cloth, is there any way i can do this please ?

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Answer by PartyD0nut · May 31, 2015 at 08:47 PM

Ok so i stumbled on this by accident but i've solved my problem and figure i post it here as well.

You can't directly edit/change the colliders in the Cloth components array. So what you do is create a new capsuleCollider (or sphereCollider) array add the object you want assigned in that array. And then overwrite the Cloth components Collider array with the newly created array

 void Start()
     {
         ClothRender = this.gameObject.GetComponent<Cloth>();
         CapsuleSave = ClothRender.capsuleColliders;
     }

     void Update () {        
         if (ClothRender.capsuleColliders[0] == null)
         {
             PlayerCollider = GameObject.Find("ClothCollision");
             CapsuleSave[0] = PlayerCollider .GetComponent<CapsuleCollider>();
             ClothRender.capsuleColliders = CapsuleSave;
         }
     }

Hey,

I have the exact same problem so i can't give you a answer. But i figure i give my 2 cents. This is the script i have now that by my knowledge should just work, however it doesn't

 void Update () {
         ClothRender = this.gameObject.GetComponent<Cloth>();
         if (ClothRender.capsuleColliders[0] == null)
         {
             PlayerCollider = GameObject.Find("ClothCollision");
             ClothRender.capsuleColliders[0] = PlayerCollider.GetComponent<CapsuleCollider>();
         }
     }

It gives no errors and seems to work but it just wont assign anything in the first slot. Despite if i drag it in myself and debug ClothRender.capsuleColliders[0] it returns the correct collider.

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