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               Question by 
               ThePixelatedSword · Sep 16, 2018 at 09:04 AM · 
                performanceperformance optimizationgrassenvironment  
              
 
              Good Looking Grass With Low Batch Count
I was wondering how I could make some good looking grass that can be densely packed with good performance. I have looked through previous questions and forums and I have found that using a custom tree looks good but I gives poor performance. Please help and thank you.
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              Answer by dan_wipf · Sep 16, 2018 at 11:07 AM
Well depends on your grass style.
unity terrain billboard grass is achieving a good performance.
i like speedtree grass aswell. but for custom grass use a good lod system! thats what for me worked out quite good!
Answer by myzzie · Sep 16, 2018 at 11:59 AM
I don't have much knowledge about terrain, but this playlist had me intrigued as I work a lot with mesh building myself.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                