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Question by
BarisUckardes · Oct 03, 2020 at 03:10 PM ·
performanceperformance optimizationpost processingpost-process-effect
URP Post Processing Volume Mobile Bloom 30 FPS LOCK
I'm building a game where the bloom effect is essential.
My game is running 60FPS but when i turn on bloom effect it drops instantly to 30FPS.
It got me thinking if vsync enables itself when i use urp post process .It seems suspicious to me that fps roots itself to 30FPS when i enable bloom.
I checked if it is a real performance issue that my fps just happen to dance between 29-30 FPS.
I added vignette and lens distortion but the result is same still 29-30FPS These are my mobile profiler results
No PostProcess With Bloom&Vignette&Lens Distortion As you can see bloom takes up %9.4 of the frame rendering I began to suspect that using postprocessing locks your fps to 30
I wonder is there a solution to this behaviour, any help would be appreciated
withbloomvignettelensdistortion.png
(55.3 kB)
nopostprocess.png
(48.6 kB)
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