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Question by $$anonymous$$ · May 03, 2015 at 07:49 PM · jumptranslatesame

Jump and Translate on the same time

I want to make the Object jump(animationClip) and transform.Translate on the same time. But After Translate, Playing jumpping animation.

void Update () { transform.Translate (0, 0, runSpeed * Time.deltaTime); //anim.CrossFade ("run");

     if(Input.GetMouseButtonDown(0))
     {
         downPos = Input.mousePosition;
     }
     if (Input.GetMouseButtonUp (0)) 
     {
         upPos = Input.mousePosition;
         upDownDis = downPos.x - upPos.x;
             
         startPos = transform.position;
         if (upDownDis > 5) 
         {
             anim.Play ("jump");
             transform.Translate (-1, 0, 0);
         } 
         else if (upDownDis < -5) 
         {
             anim.Play ("jump");
             transform.Translate (1, 0, 0);
         }
     }
 }

}

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avatar image Dave-Hampson ♦♦ · May 04, 2015 at 07:27 AM 0
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I don't understand the question. What's going wrong exactly?

avatar image melkorinos · May 04, 2015 at 08:18 AM 0
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AS dave said you need to explain more. Why are you calculating distances on the X axis for a jump for example?

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