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Question by Axxx1om · Apr 17, 2021 at 11:53 PM · jumpaddforcetranslateforces

Strange Behaviour during jump and double jump in 3D

The problem is the following: when i press "jump" btn sometimes it jumps very low and sometimes it goes very high. If i try to jump during diagonal movement on the ground, sometimes it doesn't even jump. Why is that, and how can i fix that?

     private void FixedUpdate()
     {
         PlayerMovement();
     }
 
     void PlayerMovement()
     {
         float hor = Input.GetAxis("Horizontal");
         float ver = Input.GetAxis("Vertical");
         Vector3 playerMovement = new Vector3(hor, 0f, ver) * speed * Time.deltaTime;
         if (isGrounded)
         {
             transform.Translate(playerMovement, Space.Self); 
         }
         else
         {
             transform.Translate(playerMovement * 0.5f, Space.Self); // movement on x-z plane is slowed down during jump
         }
 
         if (isGrounded)
         {
             canDoubleJump = true;
 
             if (Input.GetButtonDown("Jump"))
             {
                 rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
             }
         }
         else
         {
             if (Input.GetButtonDown("Jump") && canDoubleJump)
             {
                 rb.AddForce(Vector3.up * jumpForce * doubleJumpMultiplier, ForceMode.Impulse);
                 canDoubleJump = false;
             }
         }
     }
 
     private void OnCollisionEnter(Collision other)
     {
         if (other.transform.tag == "Cube" || other.transform.tag == "Ground")
         {
             isGrounded = true;
         }
     }
 
     private void OnCollisionExit(Collision other)
     {
         if (other.transform.tag == "Cube" || other.transform.tag == "Ground")
         {
             isGrounded = false;
         }
     }
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