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More white object model than required
To my ball object I want to assign different colour textures but at present I am getting more white color in model rather than actual colour I want to set.
I want red colour as if my texture has but getting more while colour in my actual model. I have also included inspector data so please check this and reply me how to display my actual colour of texture.
Answer by Wolfdog · Jan 29, 2016 at 02:45 PM
The material is lighter than you want because it reflects light from the environment. Reduce the smoothness value to reflect less light.
Also, you can change the Albedo colour to a darker value to make the material a bit darker, resulting in darker red.
Alternatively, you can change the shader to a legacy shader (eg Bumped Diffuse), which will display the true texture, but won't be physically shaded. Legacy shaders don't reflect any light.
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