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Question by jzaun · Apr 30, 2015 at 06:58 PM · scipt

UI Masking a GameObject

I'm working on a UI ScrollView to select tiles in an editor. I've got a Mask so the button are clipped properly but as you can see in the image the GameObject over the button is not clipped. How do I have them clipped properly in the UI?

Tile Editor

screen-shot-2015-04-30-at-64021-am.png (45.3 kB)
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Answer by Hearthdale · Jul 25, 2015 at 06:21 PM

I had this exact same problem, here's how I handled it. It may be a Pro Only approach. I created a Render Texture for each element in my menu that referenced a 3D object. I then set up a new camera for each of them out of the way so that the new camera only saw the 3d object I wanted to render. I took out Audio, Flare, and GUI from the new cameras.

Okay,

On the UI I created a RawImage. I set as its texture the Rendered Texture I created. I then assigned that same Rendered Texture to the new camera viewing the object I wanted to see and Poof!..It showed up.

And I could scroll with clipping!

This may not be ideal for your situation. But it worked for me.

Hope this helps.

Enjoy,

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Answer by Thorny2000 · Jul 25, 2015 at 07:04 PM

You should be able to do it with a UI Mask.

Have a look at this video: https://youtu.be/MWOvwegLDl0?t=418

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avatar image JadeTheFlame · Nov 12, 2015 at 07:57 PM 0
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No, he's asking how to mask a gameObject, not a UI Image.

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