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Question by ptomasz · Apr 28, 2015 at 10:12 AM · resolutiongameview

Game view sizes in Unity 5

Since Unity 4.2 custom game view were stored in file 'sizedProjectSettings/GameViewSizes.asset'. I don't have this file in Unity 5 project.

How can I set game view resolution per project (those in 'Game' window) in Unity 5? I want to commit my custom resolution to repo.

Any ideas?

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avatar image MajdHamada · Apr 28, 2015 at 12:33 PM 0
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for android you can type this script for Re-size screen :

  function Start (){
   Screen.SetResolution (640, 480, true);
     }

you have to attach the script to all your Game Scenes

avatar image ptomasz · May 14, 2015 at 03:36 PM 0
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Thanks, but it is not what I need. I want other users see my custom resolutions when they update project via SVN.

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avatar image zach-r-d · Jul 13, 2015 at 09:14 PM 0
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Good question, +1. Based on the fact that version control detects no changes when I added some custom resolutions, it seems like custom game view sizes might not be stored in the project anymore. If so, it'd probably be necessary to write an editor script to do it.

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Answer by TimB · Jul 14, 2015 at 11:56 AM

It looks like this was moved in Unity 5 to the %AppData% folder. I'm guessing so it is shared between projects?

I think it can be found at (on Windows 7 at least): %AppData%\Roaming\Unity\Editor-5.x\Preferences

I have not tried copying it into the ProjectSettings to see if it possibly overrides. I'll respond back if I test it.

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avatar image TimB · Jul 13, 2015 at 05:27 PM 0
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Nope, looks like it only reads GameViewSizes.asset from the AppData directory.

I added feedback here: http://feedback.unity3d.com/suggestions/allow-gameviewsizes-dot-asset-override-in-projectsettings-for-unity5

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