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Question by matt1610 · Jul 10, 2014 at 07:51 PM · resolutiongameviewscreensize

Set Game View Resolution

I have been struggling with GUI elements in my game for the last few days, and wondering why the sizes are so different in the Unity game view compared to when I build it onto my iPhone, until I just came across this, in the game view, below the drop down to set the resolution, is the text:

Using resolution 512 x 768,

I'm sure it is such a simple thing, but I can't figure out why this is happening, or how to change it, and I could kick myself for not seeing it earlier, I've been setting up GUI elements blindly and having to build it to my iPhone each time to test it.alt text

screen shot 2014-07-10 at 7.58.02 pm.png (21.1 kB)
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Answer by Graham-Dunnett · Jul 10, 2014 at 07:53 PM

Get ready to kick yourself. When the editor layout means that the Game window cannot be made the size you select, it'll use the aspect ratio you need, but reduce the width and height. So, in your case, 512x768 is the same ratio as 640x960, but it's the largest resolution that fits.

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avatar image matt1610 · Jul 10, 2014 at 08:00 PM 0
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Thank You!

avatar image chenze · Nov 25, 2015 at 08:41 AM 0
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Thanks! I also have this problem...

avatar image willisuh · Mar 07, 2016 at 11:02 AM 1
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your answer didnt explain jackshit on how to change resolution

avatar image Lloyd_RedironLabs · Aug 31, 2016 at 11:11 PM 1
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He did.

The OP is trying to force a 960 pixel high view on a monitor that can't fit more than 768.

Want more pixels? Either let Unity shrink it or use a real monitor (or even better yet a real laptop). No matter what you do, 960 is bigger than 768.

That said, the literal answer would be this:

http://answers.unity3d.com/questions/956123/add-and-select-game-view-resolution.html

Although that does not help the OP

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