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where is Bake IK & Simulation?
hello
so I'm trying the get some animations from Maya onto my player in Unity 3.1.0 and when I start the game the animation plays fine except for some crazy spasms. I checked and double-checked and can fine no problems in Maya and I also tried with different free rigs that I downloaded and they also do it even very simple animations.
So, I went to the Unity Manual and looked it up, her is what I found...
"If you are using IK to animate characters you have to select the imported .mb file in Project View and choose Bake IK & Simulation in the Import Settings dialog in the Inspector."
Okay, so I guess thats what I need to do, BUT, I just can't find this "Bake IK & Simulation" anywere.. I can't even find the "Import Settings dialog"
can anyone tell me more specifically where this Bake IK & Simulation is?
thank you. Ro9
Answer by Jessy · Jan 24, 2011 at 11:56 PM
http://unity3d.com/support/documentation/Manual/Animations.html
It's called "Bake Animations" now.
ah I see, so a new question pops up.. its grayed out and I cant seem to check it on.. would you know anything about that?
thanks Ro9
It's enabled only for types which support baking animation (i.e. max and maya IIRC)
I had read that, but he said he was using $$anonymous$$aya, so it didn't make sense to me. Your answer would be my assumption too.
Right, I have tried to import the animation as a normal $$anonymous$$aya file.. and checked the "Bake Animation" but it didn't help, my char still spazzems every few sec. this is really getting on my nerves, someone $$anonymous$$UST have the answer, I can't be the only guy with this problem.
Answer by Paulius-Liekis · Jan 25, 2011 at 12:10 PM
I assume you're exporting animation from Maya to fbx manually, so you need to enable "Bake animation" checkbox in FBXExporter window (it's under Animation section).
Answer by Ro9 · Jan 26, 2011 at 08:36 PM
Okay I found the reason for the problem, it has nothing to do with Bake Animation, since I'm using Maya 2011 I needed to go into the export settings and switch to version FBX 2009 and use ASCII (its set to Binary by default)
thank you guys for your help anyway tho'
Your answer
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