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Question by Ro9 · Jan 24, 2011 at 11:17 PM · importsettingssimulationbakeik

where is Bake IK & Simulation?

hello

so I'm trying the get some animations from Maya onto my player in Unity 3.1.0 and when I start the game the animation plays fine except for some crazy spasms. I checked and double-checked and can fine no problems in Maya and I also tried with different free rigs that I downloaded and they also do it even very simple animations.

So, I went to the Unity Manual and looked it up, her is what I found...

"If you are using IK to animate characters you have to select the imported .mb file in Project View and choose Bake IK & Simulation in the Import Settings dialog in the Inspector."

Okay, so I guess thats what I need to do, BUT, I just can't find this "Bake IK & Simulation" anywere.. I can't even find the "Import Settings dialog"

can anyone tell me more specifically where this Bake IK & Simulation is?

thank you. Ro9

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Answer by Jessy · Jan 24, 2011 at 11:56 PM

http://unity3d.com/support/documentation/Manual/Animations.html

It's called "Bake Animations" now.

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avatar image Ro9 · Jan 25, 2011 at 12:30 AM 0
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ah I see, so a new question pops up.. its grayed out and I cant seem to check it on.. would you know anything about that?

thanks Ro9

avatar image Jessy · Jan 25, 2011 at 05:48 AM 0
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No, sorry, I don't recall having used it.

avatar image Paulius-Liekis · Jan 25, 2011 at 12:09 PM 0
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It's enabled only for types which support baking animation (i.e. max and maya IIRC)

avatar image Jessy · Jan 25, 2011 at 01:42 PM 0
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I had read that, but he said he was using $$anonymous$$aya, so it didn't make sense to me. Your answer would be my assumption too.

avatar image Ro9 · Jan 26, 2011 at 07:10 PM 0
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Right, I have tried to import the animation as a normal $$anonymous$$aya file.. and checked the "Bake Animation" but it didn't help, my char still spazzems every few sec. this is really getting on my nerves, someone $$anonymous$$UST have the answer, I can't be the only guy with this problem.

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Answer by Paulius-Liekis · Jan 25, 2011 at 12:10 PM

I assume you're exporting animation from Maya to fbx manually, so you need to enable "Bake animation" checkbox in FBXExporter window (it's under Animation section).

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avatar image Ro9 · Jan 26, 2011 at 06:49 PM 0
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Its grayed out.

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Answer by Ro9 · Jan 26, 2011 at 08:36 PM

Okay I found the reason for the problem, it has nothing to do with Bake Animation, since I'm using Maya 2011 I needed to go into the export settings and switch to version FBX 2009 and use ASCII (its set to Binary by default)

thank you guys for your help anyway tho'

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