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Export Character and Animations from blender into Unity 5.5.3 folded looking character
Hello. I have an fbx character that I imported into Blender to modify the uv and apply texture. Once character is finished I export into .fbx.
When I import into Blender I use these settings:
Import User Properties Import Enums As Strings Ignore Leaf Bones Automatic Bone Orientation
My export settings for .fbx are this: Main tab settings of Empty, Armature, Mesh, Other. In the Armature tab I deselect Add Leaf Bones, Only Deform Bones is also unchecked. Armature set to Root.
So when I import into Unity it looks fine in the scene. However, when I go an apply a simple 'walk' animation to it. It looks like this:
This is what I see when I go to Configure my Rig on the Character and a 90 degree version of this shows in the scene when I try to play an animation. Before animation it looks like my normal character. It looks painful. Does anyone know what could cause this to happen?
On my export options I am going to try and export without armature or maybe remove "Other' and 'Empty'.