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Question by berting01 · Oct 14, 2011 at 09:57 AM · animationblenderblender-exporting

Character movement and animations

I am just a newbie here.. I just want to know on how will I be able to call the animation that I've created in blender that is to be use in unity. For example, I have created some character movement in Blender like walk forward,sideward and backward then some character standby movement like looking sidewards and I want to used those in unity. What procedure should I do and is this possible? I hope you could help me. Thanks :)

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Answer by lprussel · Nov 22, 2011 at 01:14 AM

What you want to do is create one action with all of your animations in it. Export that as a .fbx file from Blender, and check the export settings at the bottom left to make sure that it's only exporting the object types and action you want, then copy the .fbx file to Unity. In Unity, split the animations in the inspector how you set them up in Blender and name them whatever you want. Then to call and use the animations you have to have a script that references them. Check out this link for that:

http://unity3d.com/support/documentation/Manual/Animation%20Scripting.html

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