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Question by Brian-FJ · Jul 27, 2016 at 11:07 AM · script.dllmonobehaviour

Adding new code to built client

Hi, I wish to allow users a high level of access with our modding system. Ideally they'd be able to write new behaviours for our game (that interact with the Unity Physics system) and the built client can load these. I'm thinking this would be done by loading a dll or an asset bundle.

Does anyone have a link to some documentation or know how I may go about this?

Thanks, Brian :)

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avatar image Brian-FJ · Aug 02, 2016 at 12:28 PM 0
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Just wanted to give this a bump now that it's been approved. Any ideas?

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