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Question by path14 · May 18, 2017 at 11:02 AM · script.monobehaviouraddcomponent

Add all scripts to gameObject from var

Hey All,

Is it possible to store all scripts from one object into a variable and then add those scripts to another object?

For example, something like:

 var scriptList  : MonoBehaviour [] = GetComponents(MonoBehaviour);
 
  var otherObject = Instantiate(monster);
 otherObject.AddComponent(MonoBehaviour) = scriptList;

I've been trying versions around this, but nothing has worked so far. I do not want to name a specific script. I just want to get whatever script is attached.

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Answer by toddisarockstar · May 20, 2017 at 01:47 AM

one way or another you would need to differentiate your own components from unity's. the scripts you write are components just like the others. So I would make a list of scripts to look for so you are not coping over rigidbody and animators and stuff. Cause they are scripts too!

 var tocopy:String = "MoveScript AIscript WhateverScript blah blah";
 var comps:Component[];
 var i :int;
         // get a list all of compents attached to this object
         comps=GetComponents(typeof(Component));
         i = comps.Length;
         while (i>0) {
                         i--;
                         print(comps [i].GetType ().ToString ());
                    // see if it is in our string before adding to the new object
                         if (tocopy.Contains (comps [i].GetType ().ToString ())) {
                                 otherObject.AddComponent (comps [i].GetType ().ToString ());
             
                                 
                         }
                 }

alternatively you could Look for the term "unityengine" in the name of the component and filter it that way but i would reccomend the list approach to give you a bit more controll!!!!!!

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avatar image path14 · May 20, 2017 at 06:28 AM 0
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Hey, you are a rockstar. :P Thanks for the answer! This explains a lot. Although I when another route with what I was actually doing (since my question had been waiting for moderation the last few days), I'll be sure to simplify other code that I was working on with this technique. So, thanks again for taking the time to answer! :)

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