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Unity 5 Broke my shader?
Hello all,
I was forced to upgrade to Unity 5 as Google Chrome does not support Unity anymore, but that's not the issue. The issue is, my projection decal shader worked in 4.6 but in Unity 5 it doesn't work properly.
 Shader "AoE Target/Alpha Blend" 
 {
   Properties 
   {
       _Color ("Main Color", Color) = (1,1,1,1)       
       _Tex ("Texture", 2D) = "" { TexGen ObjectLinear }
   }
   Subshader 
   {
      Pass 
      {
         ZWrite off
         Fog { Color (0, 0, 0) }
         Color [_Color]
         ColorMask RGB
         Blend OneMinusSrcAlpha SrcAlpha
         Offset -1, -1
         SetTexture [_Tex] {
            combine texture * primary, ONE - texture
            Matrix [_Projector]
         }
      }
   }
}
Please help :-).
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