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Decals in Unity 5?
I would like to have decals in my project - the usual stuff like bullet holes etc. I read that you can use detail textures for that, but I have no idea how that's supposed to work. If there is a good free package for that, I would also like to know.
Answer by Youri1er · Aug 11, 2015 at 09:34 AM
Hi , this one is easy to implement and it's free https://www.assetstore.unity3d.com/en/#!/content/13889
Thanks for the link! I tried it, but I would like decals that can stick to a skinned mesh, actually. I don't think that asset was meant for that. There probably isn't one, eh?
Well, I haven't actually tried, but the way the decals are handled, it didn't look to me like it would work that way. So, it's possible? Guess I'm gonna take another look then.
Oh wait, I remember. I think it's not possible, because the most I can do is to attach the decal to a bone. But that wouldn't take vertex weights into account and therefore the particle would move relative to the meshe's surface.