Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Mmarcus · Jan 14, 2018 at 10:40 AM · fbx3d modelsblendshapes3ds maxsubdivision

Subdivide mesh with blendshapes in Unity

Hello, is it possible to subdivide mesh (Catmull-Clark subdivision) with blendshapes (morpher modifier in 3ds Max) inside Unity3D?

Problem:

I have low poly blendshaped 3d model and using MeshSmooth modifier in 3ds Max on it (pic.1). I can't export blendshapes in .fbx file with these settings because fbx importer remove Morpher modifier (pic.2). There is no problem with export 3d model without MeshSmooth modifier.

Is there any way to add subdivision to 3d model with blendshapes in Unity3D, without losing blendshapes?
I tried this plugin, but not worked for my problem - Catmull-Clark Mesh Subdivision. Maybe some subdivision shader like Tessalation may work?

Pic.1: 3ds max model modifiers pic.1: 3ds max model modifiers Pic.2: fbx export error - morpher pic.2: fbx export error - morpher

3dsmax-settings.jpg (15.1 kB)
3dsmax-export-error.jpg (27.9 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by theANMATOR2b · Jan 15, 2018 at 02:19 AM

The morph targets have to match the vertex count of the exported model with morphs on it so you have a couple options.

  1. Apply a mesh smooth to the original morph target meshes. Idk if this will break the morph connection with the original morph model or not - it shouldn't because they should have the same vertex count as the morph model.

  2. If you do not have the original morph target meshes - you can extract them from the morphed mesh in a number of ways. After doing that apply a mesh smooth on each morph target and apply a mesh smooth on the morphed mesh - below the morph modifier in the stack. This will ensure the mesh smooth is baked into the mesh on export.

To note: This is generally not a recommended workflow for game assets. The polygon count is multiplied by 4 when using a built in smoothing modifier. Also consider using turbo smooth instead as it is more optimized than mesh smooth.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Mmarcus · Jan 16, 2018 at 08:35 PM 0
Share

Thanks, it seems it shuld be work. Great!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

74 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Morpher from 3ds Max affects materials and lighting 1 Answer

Exporting fbx from 3ds max and loading into unity with materials 1 Answer

Problem importing a fbx animation to a 3rd person controller 1 Answer

Can't edit the model materials,Can't edit the model materials 0 Answers

Workflow Questions: City Visualization 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges