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Question by
benfattino · Apr 16, 2015 at 04:42 PM ·
buildtarget
Build target iOS
What is the correct code to add for iOS build asset target in unity 5? I try with BuildPipeline.BuildAssetBundles ("AssetBundles",BuildAssetBundleOptions.None, BuildTarget.iOS); but doesn't work.
using UnityEditor;
public class ExportAssetBundles
{
[MenuItem ("Assets/Build AssetBundles")]
static void BuildAllAssetBundles ()
{
BuildPipeline.BuildAssetBundles ("AssetBundles");
// BuildPipeline.BuildAssetBundles ("AssetBundles",BuildAssetBundleOptions.None, BuildTarget.iOS);
}
}
thanks. S.
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