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Default Build File Extension
Seems like I have to add a file extension explicitly, when using the BuildPipeline.BuildPlayer
function. Is there some kind of function in Unity to get the default extension for a build target? Something that would produce an ".exe"
string for Windows and ".x86"
for 32bit Linux, for example.
Comment
Does somebody at least have an unofficial list? We can always create our own little key value lookup for this.