Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by whydoidoit · Oct 07, 2013 at 01:48 PM · androidshadowsrealtime

Android Shadows Missing On Certain Objects

I thought that on my Galaxy S4 real time shadows weren't working, and put it down to something in the hardware. Then suddenly one of my large helicopter models was casting a perfect shadow! However it only appears to be this one model that works, any idea at all why the rest aren't working on the device when they are working fine in the Editor?!

alt text

On the device only the Chinook shadow is visible, the trees and the ball have no shadows.

screenshot 2013-10-07 14.45.25.jpg (135.1 kB)
screenshot 2013-10-07 14.45.25.jpg (135.1 kB)
Comment
Add comment · Show 6
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image meat5000 ♦ · Oct 07, 2013 at 03:15 PM 0
Share

Are there any differences in their import settings?

avatar image whydoidoit · Oct 07, 2013 at 03:25 PM 0
Share

Nope, they seem exactly the same. The shader is the same and both are set to cast and receive shadows :S

avatar image meat5000 ♦ · Oct 07, 2013 at 03:29 PM 0
Share

What kind of renderers do they have? $$anonymous$$esh Filter/Renderer or Skinned $$anonymous$$esh?

avatar image whydoidoit · Oct 07, 2013 at 03:55 PM 0
Share

All of them are $$anonymous$$esh Renderers.

avatar image ArkaneX · Oct 07, 2013 at 04:38 PM 0
Share

If you have 'Use quality settings' set as your shadow Resolution (Light inspector), then try increasing the quality in QualitySettings view (just for test) and see if it helps. I've just set up a sample scene with terrain, three palms and additional cube. Under default quality settings for Android (Simple level) only two palms cast shadows. Changing to quality level Fantastic or changing Resolution in Light inspector to better one, caused all object to cast shadows.

I know that higher quality levels are not appropriate for live game, but if this helps, then you can try playings with separate quality settings to see which one caused the problem. I guess increasing distance might help.

Tested with SGS2.

Show more comments

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by whydoidoit · Oct 09, 2013 at 09:52 AM

So it turns out I had a big quad (which was the base of my water) which I'd left casting shadows. When I turned the casting off on this quad (which was just below the surface of the entire terrain) the shadows suddenly appeared for all of the other objects. I guess that the big helicopter was big enough to grab some processing off the shadow system, but the others were ignored in favour of the quad which was shadowing terrain (even though it couldn't be seen).

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Realtime shadows against a lightmapped surface on mobile devices 1 Answer

Improve unity shadows in android 1 Answer

Real time shadows in a lightmapped scene (Android) 2 Answers

How to use directional light realtime shadows in Unity Free 1 Answer

Realtime shadows for the new Unity Plus 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges