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Question by noio · Nov 13, 2014 at 06:34 PM · shaderlightingz-fighting

Lighting on overlapping sprites

When I have a number of overlapping sprites (same z) with the SpriteDiffuse shader, the lighting on those sprites is "added" for each sprite when using a per-vertex point light. Besides from the remark that it's bad to have objects with an identical z, is there a way to prevent unity from adding these passes?

I think this is a related problem.

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screen shot 2014-11-13 at 17.15.29.png (68.6 kB)
screen shot 2014-11-13 at 17.07.11.png (34.3 kB)
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avatar image ewan000 · Aug 10, 2017 at 02:49 PM 0
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did you ever find the solution to this?

avatar image noio ewan000 · Aug 15, 2017 at 02:24 PM 0
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I've posted an answer :)

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Answer by noio · Aug 15, 2017 at 02:24 PM

For those still finding this question: I ended up simply making sure that my sprites never have the same Z-coord. In many cases by automatically adding a very small random offset

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Answer by MercurialKid · Jan 25, 2019 at 08:42 AM

Thanks for posting. But as a solution, this won't help with tilemaps, spriteshape, or many other applications though.

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