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Errors When Making a New Unity5 3d Project
When creating a blank slate project and importing "standard assets for unity64" I continuously get errors like "prefab has multiple transform components: removing them automatically is not safe" and errors about obsolete scripts.
Can anyone enlighten me on how to fix this?
Where are you getting those standard assets from? They must be the wrong version. For everyone else they appear to work flawlessly. Are you using the Import Packages menu and loading the assets that come with your installation of Unity?
Answer by moxiewhimsy · Apr 06, 2015 at 02:10 AM
Go into the Download Manager in the Asset Store window. While on the Standard Assets tab, click Update All.
I wish I knew... It just showed up in the import section when making a new project. Anyways. I've restarted with a new project and JUST imported the sample assets for unity 5 from the assets store. This seems to work as intended except for the prefab error is showing up again. No other details... I've just cleared out the console and will hope for the best.
Answer by Taorcb · Apr 10, 2015 at 12:25 PM
Try closing and reopening your project. You should get something like"This project uses obsolete APIs. Unity will automatically upgrade ant obsolete APIs if you choose to continue. It is strongly recommended that you make a backup before continuing."
Obviously that's not word for word, but clicking continue should update the assets, including scripts with outdated keywords. If that doesn't pop up, do what @moxiewhimsy suggested and manually update them. If that doesn't work, I don't know.