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Apply custom HDRI to light probes to blend between them?
Hi, I am working on a small project where I have multiple HDRIs in a scene, where each has an absolute position.
I wondered if there is an existing way in Unity that would allow me to apply an HDRI to a light probe, and do this repeatedly for every HDRI I have.
That way any GameObject in the scene would be lighted by blending different HDRIs together just like "standard" light probes would.
Using light probes for this matter may not be the correct solution, but any suggestion to achieve this effect would be welcomed!
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