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Reflection Probes: only cull mask anchored object
In my racing game, I wish for each car to have its own reflection probe.
How can I get the reflection probe to only cull mask the object it is a child of (all associated renderers that use the probe as the anchor override).
As the cull mask uses layers, does this mean I need a separate layer for each car? Am I missing something? If this is the case, lucky I'll only have 8 cars!
The game is multiplayer. There is a chance that different players will be using the same car prefab, so assigning a layer per prefab won't work, it will cull other cars that are an instance of the same prefab. All I can think of is have a pool of layers; as each car is instantiated it grabs a unique layer, and assigns unique layer to all renderers and the probe cull mask.
Is this my solution? Any helpful thoughts and advice will be much appreciated.
this is a cross-post of my unanswered question here
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