Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Octurn · Apr 03, 2015 at 12:28 AM · triggercollidersfunctions

How to make an Object react if a key is hit within a trigger?

Hey, I'm making a game where I need a gameobject to react when E (Or any button) is pressed within the area of a trigger collider. I don't know if there is any specific command far "While inside trigger", and if there is one, I have yet to find it. I'd appreciate anyone's help, thank you.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by sparkzbarca · Apr 03, 2015 at 12:32 AM

use a bool to know when someone is in a trigger.

for example.

 void OnTriggerEnter (collider object)
 {
 if (object.tag == "player")
 DoReact = true;
 }
 
 void OnTriggerExit (collider object)
 {
 if (object.tag == "player")
 DoReact = false;
 }
 
 if (input.keycode('e') && DoReact)
 {
 ...do something
 }
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Octurn · Apr 03, 2015 at 01:41 AM 0
Share

when i put this in, object is an error, as an unexpected declaration in struct and etc, the == are also errors, and and the () around collider object

avatar image AlwaysSunny · Apr 03, 2015 at 03:56 AM 0
Share

I believe @sparkzbarca made the assumption that you would have sufficient experience to recognize some shorthand and pseudocode. Please consider conducting ample research to familiarize yourself with Unity and C# prior to asking for help.

Usually, you'll want to know WHAT object is within the trigger and respond to input only if the object is of the correct type:

 bool is$$anonymous$$eyDown;
 
 void Update() {
   is$$anonymous$$eyDown = Input.Get$$anonymous$$ey( $$anonymous$$eyCode.E );
 }
 
 void OnTriggerStay( Collider other ) {
   // here, you'd check some property of the "other" object
   if ( otherObjectIsTheRightObject && is$$anonymous$$eyDown ) {
     // do whatever
   }
 }


avatar image Octurn · Apr 03, 2015 at 01:41 PM 0
Share

I wish i had seen this sooner, I did end up solving the issue though, so many thanks to the both of you.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Adding gameObjects colliding with a trigger to an array 2 Answers

Inconsistent Trigger events 1 Answer

count the number on enemyes entrering into a trigger 1 Answer

Best Way to Find nearby colliders when you already have a trigger collider on gameObject 1 Answer

Does OnTriggerStay ignore layers? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges