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Question by RodErn · Apr 07, 2014 at 11:43 PM · triggercolliderscountercount

count the number on enemyes entrering into a trigger

Im having some confusion here, i have a trigger collider and i want if x number of enemies past trought this collider restart the game, and i try this but nothing hapen

     #pragma strict
     
     var numEnemies : int = 3;
     
     
     function OnTriggerEnter2D(other: Collider2D)
     {
         if(other.CompareTag("Enemy")){
       for(var i : int = 0; i > numEnemies; i++){
         
                 EndOfLevel();
         }
     
     }
     }
     
     
     function EndOfLevel(){
             yield WaitForSeconds(2);
             // ... and then reload the level.
             Application.LoadLevel(Application.loadedLevel);
     }
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avatar image Lo0NuhtiK · Apr 07, 2014 at 11:53 PM 1
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Why the for loop?

 if(other.CompareTag("Enemy"))
 {
    numEnemies -- ;
 
    if(numEnemies <= 0)
       EndOfLevel() ;
 }
avatar image RodErn · Apr 08, 2014 at 06:23 AM 0
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I tried this with different values for from 0 to and only two enemies could enter the collider before the level restart

if(numEnemies >= 3){ and seems to work but not completely fine

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Answer by andrew_196 · Apr 08, 2014 at 12:32 AM

you dont need a loop for that.

 function OnTriggerEnter2D(other: Collider2D){
     if(other.CompareTag("Enemy")){
        numEnemies++;
 
        if(numEnemies >= 3){
 
        EndOfLevel() ;
 
        }
     }
 }
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