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Question by Paulius-Liekis · Jul 24, 2014 at 10:04 AM · androidiosmobilestencil

Which mobile devices do not support stencil buffers?

I'm mostly interested in iOS, but knowing something about Android would be nice too.

I know I have to enable "24-bit Display Buffer" in order to get working stencil on iOS. Does anyone know which devices do not support that?

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Answer by screenname_taken · Jul 24, 2014 at 10:27 AM

As far as i know, Tegra2 and Tegra3. I got really angry because of it :P.

Couldn't use Unity's realtime shadows. Tegra4 added stencil to the chip i think.

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avatar image Paulius-Liekis · Jul 24, 2014 at 11:06 AM 0
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Thanks! good to know. Do you know situation with iOS devices?

avatar image HarshadK · Jul 24, 2014 at 12:38 PM 0
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Not exactly what you wanted but here's something that might help you to research further:

OpenGL ES Hardware Processors

avatar image screenname_taken · Jul 24, 2014 at 11:15 PM 0
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@Paulius: If i remember correctly, i simply enabled real time shadows in unity free for ios and they showed. So their GPU (PowerVR based) has stencil support.

avatar image tanoshimi · Dec 23, 2014 at 09:35 AM 0
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@screenname_taken - I didn't think Unity's default realtime shadows made use of s stencil buffer for shadow volumes. Don't they just use a shadow map?

avatar image Wurghi · May 17, 2015 at 07:23 AM 0
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Unity's realtime shadows use zdepth-comparisson for shadowmapping, not stencil shadows. Just programmed my own stencil shadows for an mobile alternative. I don't own a Tegra-Hardware-Device. You think this might be a problem later on? Are there still a lot Tegra3 devices around?

Unity's doc's don't mention any limits about any hardware on the stencil-buffer-page.

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