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Question by darkmwar · May 31, 2014 at 10:22 AM · gameobjectinstantiatenullreferenceexceptionnull

Instantiate gameObject returns null?

Hi forum, I am new to unity and this is my first project.

I am trying to instantiate a gameObject and do something with it later.

 public class spawnBase : MonoBehaviour {
     
     public Transform baseSpawn;
 public Transform baseSpawn;    
 
     // Update is called once per frame
     void Start () {    
                     
                     GameObject temp= Instantiate(baseSpawn,new Vector2(spawnObject.position.x,0.73f),spawnObject.rotation)as GameObject;
                     int index = globalScript.getFreeQueue();
                     globalScript.setArray(index,temp);                    
                     if(temp==null){
                     Debug.Log("not supposed to be null");
                 }
                     temp.GetComponent<localVariables>().index = index; //returns error
                     
                 }

error: NullReferenceException: Object reference not set to an instance of an object. So I found out that temp is indeed null. But the clone object shows up in both the camera and the hierarchy window. objectname(clone). So its both null and not null?

I have also try to instantiate with Quaternion.identity as the last parameter, but it gives the same error message.

Both of these are runtime errors.

What am I doing wrong here? Thanks for your time!

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avatar image T27M · May 31, 2014 at 11:03 AM 1
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Are you sure it's not the Getcomponet call that is returning null? Can you post the full error message.

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Answer by NoseKills · May 31, 2014 at 01:20 PM

The object you are trying to instantiate is a Transform. You are trying to instantiate a Transform as GameObject which is not possible.

If baseSpawn is a Transform, you must instantiate (cast) it as a Transform. If you make the baseSpawn field to be of type GameObject, the code will work (you need to drag and drop the prefab in the editor again to re-establish the connection after changing the type)

 public GameObject baseSpawn; 
     
     // Update is called once per frame
     void Start () {    
         
         GameObject temp = Instantiate(baseSpawn) as GameObject;

will work, as will

 public Transform baseSpawn; 
     
     // Update is called once per frame
     void Start () {    
         
         Transform temp = Instantiate(baseSpawn) as Transform;
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