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Question by Thephil2988 · Jan 26, 2018 at 10:31 AM · gameobjectinstantiateinputfieldnullgameobject.find

check if an instantiated opject is null

So it is a long story about what my program is supposed to in the end. But what i am having problems with is that i cant seem to get Gameobject.Find() working right.

I am instantiating a gameobject, renaming it and changing some variables in a list which is on the instantiated object. But i do not want to create another one if there is already on present with the same name.

To avoid confusion, i am using an inputfield to get my variables inputName, inputShoots and inputHits

When i input my text and press the button it creates a gameobject even though one with the same name already is present

here is the code:

 public void OnSumit()
     {
         if(GameObject.Find(inputName.text) == null)
         {
             shooter.GetComponent<ShooterScript>().hits.Clear();
             shooter.GetComponent<ShooterScript>().shoots.Clear();
             shooter.GetComponent<ShooterScript>().hits.Add(int.Parse(inputHits.text));
             shooter.GetComponent<ShooterScript>().shoots.Add(int.Parse(inputShots.text));
             shooter.name = inputName.text;
             Instantiate(shooter);
         }
     }
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Answer by KittenSnipes · Jan 26, 2018 at 11:04 AM

@Thephil2988

I like using lists because you can always reference back to them so I made a script using one. Hopefully it helps. Cheers!

     //This is a list of objects to reference later
     //Currently holds nothing
     List<string> objects;
 
     private void Start()
     {
         //Create a the list so it exists and is accessible
         objects = new List<string>();
     }
 
     public void OnSubmit()
     {
         //If our list contains the objects name
         if (objects.Contains(inputName))
         {
             //Tell us it contains it and return because it already exists
             Debug.Log("ERROR: Object Already Exists!");
             return;
         }
 
         //Else
         else
         {
             //Do all of the component stuff
             shooter.GetComponent<ShooterScript>().hits.Clear();
             shooter.GetComponent<ShooterScript>().shoots.Clear();
             shooter.GetComponent<ShooterScript>().hits.Add(int.Parse(inputHits.text));
             shooter.GetComponent<ShooterScript>().shoots.Add(int.Parse(inputShots.text));
 
             //This is most important
             shooter.name = inputName.text;
             Instantiate(shooter);
 
             //The shooter.name is used to find if the object exists later on
             objects.Add(shooter.name);
         }
     }
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avatar image Thephil2988 · Jan 26, 2018 at 12:40 PM 0
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Worked perfectly. Good easy and quick solution. Thanks a lot <3

avatar image KittenSnipes Thephil2988 · Jan 26, 2018 at 08:04 PM 1
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No problem glad I could help

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