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Mixamo to humanoid issue.
So I have a project that is currently (somewhat working). The issue that that I have downloaded Mixamo animations that I imported and intend to use. I'm also following a course to learn more about the engine. I had to convert the rig to humanoid in order to get things to work with the course. When I switched from generic to humanoid it caused all sorts of extremely weird movement and poses. The animations are fine in the generic rig. But the humanoid rig seems to have broken them all. Any ideas what I can do to fix them and keep the humanoid rig?
Answer by theANMATOR2b · Apr 02, 2018 at 04:32 PM
Make sure the rig matches the humanoid bone structure, and make sure the animations are using the avatar from the character. Beyond that - more info is needed to help.
Answer by eeddddd · Feb 11, 2019 at 02:25 AM
Hey @Chris-Waite I'm having the same problem. Did you find a fix?