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Question by zain-rafiq · May 24, 2015 at 02:55 PM · 2dgameover

ApplicationLoadLevel Not working

So im making a platformer and the script i made is supposed to load the the gameover level if it collides with an object tagged player however its not working it just pauses the game. Here is the code: using UnityEngine; using System.Collections;

 public class Destroyer : MonoBehaviour {
     
     
     void OnTriggerEnter2D(Collider2D other){
         //if the object that triggered the event is tagged player
         if (other.tag == "Player") {
             Application.LoadLevel(1);
         }
         
         if (other.gameObject.transform.parent) {
             Destroy (other.gameObject.transform.parent.gameObject);
             
         } else {
             Destroy (other.gameObject);        
         }
     }
     
 }

Any help. Thanks.

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Answer by SirBoboHobo · May 24, 2015 at 05:32 PM

First of all check if you did assigned the tag to your object. Second check your spelling, sometimes you might write player instead of Player. Usually when i check for tag I do

 if (other.gameObject.tag == "Player"){
 Application.LoadLevel(1);
 }

Also, don't forget to check you Added the scene in your Build settings. And get used to using Debug.Log, check at which point your script stop running.

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