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Question by Silitko · May 31, 2020 at 08:07 PM · 2dgameover

How to disable the escape key in a script

I have an issue regarding that I have a simple script connected to a game object that gets active when my player character losses all its hearts. Which makes a popup with "game over" and with two options to either retry or exit the game. The issue is that when the Game Over screen pops up, I am still able to press escape and hence my pause menu shows up in the background. I have tried to set the game object to not active when the game over object gets active, but this seems not to work. I hope you can assist. Best regards!

The code for the game over screen is pretty simple;


 public class GameOverUI : MonoBehaviour
 {
     public void Quit()
     {
         Application.Quit();
         
     }
     public void Retry()
     {
         SceneManager.LoadScene("MainMenu");
         
     }
 }


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Answer by Razor1994 · May 31, 2020 at 08:18 PM

There are 2 simple options here:

  1. When you show the Game Over screen, you could disable the Script/Gameobject that listens for the Escape-Key. That way it would not trigger while being in the Game Over screen.

  2. You could set a bool ("gameOverScreenActive") to true in the script that listens to the Escape-Key and when pressing the Escape-Key you could check whether that bool is true or false. If its false you show the menu. If its true you do not show the menu.



Hope this helps!

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Answer by Aviryx · May 31, 2020 at 10:29 PM

You could use a boolean to check if the game is over wherever you are opening the pause menu.

 public class GameManager : MonoBehaviour
 {
     public GameObject pauseMenu;
     public GameObject gameOverScreen;
     public bool gameOver;

     if (Input.GetKeyDown(KeyCode.Escape)
     {
         if (!gameOver)
         {
             pauseMenu.SetActive(true);
         }
     }

     public void GameOver()
     {
         gameOver = true;
         gameOverScreen.SetActive(true);
     }

 }

Then invoke a method from another script (assuming you have a player script/manager that deals with player health etc)

 public class PlayerManager : MonoBehaviour
 {
     public GameManager gameManager;

     private void Dead()
     {
         gameManager.GameOver();
     }

 }
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