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Question by AmazingDeveloper2 · Mar 23, 2015 at 04:32 PM · scripting problem

How to change script's value for only one object?

I have a lot of objects and they all use one the same script. I want to change script's value for only one object. How can I do it?

Doesn't work:

 Component obj;

 void Start ()
 {
     obj = gameObject.GetComponent<WaypointAI>();
 }

 void OnTriggerEnter()
 {
     obj.patrolSpeed = 5;
 }

Work, but change value for all objects, which use script, not for one:

 MyScriptName obj;
 
 void Start ()
 {
     obj = gameObject.GetComponent<ComponentWhichContainScript>();
 }
 
 void OnTriggerEnter()
 {
     obj.patrolSpeed = 5;
 }

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avatar image Huacanacha · Mar 23, 2015 at 06:24 PM 1
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Is patrolSpeed declared as static? That would explain the value changing for all instances of the script. Otherwise, because you are just getting a single component the change should only apply to a single instance, which in this case should be the script on the same game object as the calling script.

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Answer by termway · Mar 23, 2015 at 05:32 PM

I'm not sure of what you call script and object (GameObject and Component?) But if you have the same component on several gameobject you can add a public field to your component and then change the value of your object from the Inspector.

 public int speed = 5;
 //...
 void OnTriggerEnter()
 {
     obj.patrolSpeed = speed;
 }

Update :

Check if your special component exist/ is present and change the value if required.

 bool isSpecial;
 
 void Start ()
 {
     obj = gameObject.GetComponent<ComponentWhichContainScript>
     isSpecial = (obj != null);
      //or something like this isSpecial = obj.IsSpecial();
        
 }
 
 void OnTriggerEnter()
 {
     obj.patrolSpeed = (isSpecial)? 4 : 5;
 }

 
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avatar image AmazingDeveloper2 · Mar 23, 2015 at 05:56 PM 0
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But I need to change it automatically, not by hands

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Answer by JigneshKoradiya · Mar 23, 2015 at 08:06 PM

give tag to that gameobject when it collide and check the gameobject which has tag and you script and change value of that gameobject script

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